//#include "circle.h"
//#include "vertex.h"
//
//using namespace std;
//
//void Circle::draw(){}
//
//void Circle::collide(){}
//
//Circle::Circle(const char* file_name){
//
//}
//
//Vertex Circle::getCenter(){ return center; }
//
//Vertex Circle::ClosestPoint(Vertex v){
//
//}
//
//bool Circle::InObject(Vertex v){}
//
